Game design, game programming and more

Whose bug is this anyway?!?

At a certain point in every programmer’s career we each find a bug that seems impossible because the code is right, dammit! So it must be the operating system, the tools or the computer that’s causing the problem. Right?!? Today’s story is about some of those bugs I’ve discovered in my career. This bug is […]

Debugging running server applications

So you’ve written an awesome online game that works perfectly in the test environment, but when real users are playing the game server doesn’t work properly. Now what?!? I was reading an article by Mike Perham called Debugging with Thread Dumps and wanted to share a related technique from the development of Guild Wars that […]