Game design, game programming and more

Archives for August 2012

The making of Warcraft part 2

In my previous article about Warcraft I talked about the beginnings of a series that would come to define Blizzard Entertainment and lead it to being one of the best-known and most-loved game companies in the world. But how did Warcraft go from an idea to a full-fledged game? Let me tell you, it was […]

Debugging running server applications

So you’ve written an awesome online game that works perfectly in the test environment, but when real users are playing the game server doesn’t work properly. Now what?!? I was reading an article by Mike Perham called Debugging with Thread Dumps and wanted to share a related technique from the development of Guild Wars that […]