
Guild Wars: Nightfall
Guild Wars: Nightfall, released in October 2006, takes players to Elona — a continent divided between a lush coastal kingdom, a sun-scorched trade nation, and a vast hostile desert. The campaign's antagonist is Abaddon, a fallen god imprisoned beyond the world's edge whose influence spreads madness and corruption across the land.
The defining addition was the Hero system. Where previous campaigns offered Henchmen as simple AI followers, Heroes are fully customizable companions with their own builds, equipment, and skill bars that players can manage in combat. Up to seven heroes can accompany a player into any mission, making solo play much more viable.
Two new professions were also introduced: the Dervish, a scythe-wielding melee fighter who draws on divine enchantments, and the Paragon, who uses a spear and shouts to support allies from mid-range.
