
Guild Wars 2
Guild Wars 2 launched in August 2012, is set 250 years after the events of the original Guild Wars. The game includes Dynamic Events — open-world encounters that unfold, escalate, and resolve based on player participation, with the world visibly changing based on outcomes.
Combat was built around action principles: a dedicated dodge roll, weapon skill sets that change when you swap weapons mid-fight, and a downed state that gives fallen players a last chance before defeat. The traditional MMORPG trinity of tank, healer, and DPS was deliberately avoided — all professions can contribute to healing and mitigation, making group composition more flexible.
The Living World system delivers ongoing story chapters between major expansions, each permanently changing parts of the game world. Several full expansions have followed — Heart of Thorns, Path of Fire, End of Dragons, and Secrets of the Obscure — each adding new regions, professions, and mechanics.
