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Aion

Aion

GameOriginal

Aion: The Tower of Eternity launched in North America in September 2009, and was developed by NCsoft Korea. Its defining feature was flight: characters grow wings and can fly freely in designated zones, making aerial combat a core part of both PvE and PvP. Flanking from above, diving into fortress breaches, and fighting in three dimensions were all part of the game's design.

I worked at NCsoft West to lead the development of the publishing platform for Europe and North America as CTO, which included Billing, Datacenter Operations, IT, Customer Support, Analytics, and Core Technologies Development.