Game design, game programming and more

Archives for April 2012

Choosing a game network library

Since I’ve been developing online games since 1991, many folks have asked me to recommend a 3rd-party network library for their game project. Unfortunately, I can’t! At least I can’t recommend one from personal experience because the projects I’ve worked on — Warcraft, Diablo, Starcraft, battle.net and Guild Wars – were all built on proprietary, […]

Writing Server and Network Code for Your Online Game

I spoke this year at the Game Developers Conference (GDC 2012) on “Writing Server and Network Code for Your Online Game”. Since I tend to talk quickly, to say the least, I thought it only fair to post my presentation slides for those who attended but didn’t manage to take notes fast enough. I find […]